In GetNewMultiXactId() this code may lead to error
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ExtendMultiXactOffset(MultiXactState->nextMXact + 1);
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If MultiXactState->nextMXact = MaxMultiXactId (0xFFFFFFFF)
we will not extend MultiXactOffset as we should
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ExtendMultiXactOffset(0);
MultiXactIdToOffsetEntry(0)
multi % MULTIXACT_OFFSETS_PER_PAGE = 0
return; /* skip SLRU extension */
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Perhaps we should introduce a simple function to handle next MultiXact
calculation
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static inline MultiXactId
NextMultiXactId(MultiXactId multi)
{
return multi == MaxMultiXactId ? FirstMultiXactId : multi + 1;
}
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I've attached a patch that fixes this issue, although it seems I've discovered
another overflow bug in multixact_redo().
We might call:
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multixact_redo()
MultiXactAdvanceNextMXact(0xFFFFFFFF + 1, ...);
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And if MultiXactState->nextMXact != InvalidMultiXactId (0), we will have
MultiXactState->nextMXact = 0.
This appears to cause problems in code that assumes MultiXactState->nextMXact
holds a valid MultiXactId.
For instance, in GetMultiXactId(), we would return an incorrect number
of MultiXacts.
Although, spreading MultiXact overflow handling throughout multixact.c code
seems error-prone.
Maybe we should use a macro instead (which would also allow us to modify this
check and add compiler hints):
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#define MultiXactAdjustOverflow(mxact) \
if (unlikely((mxact) < FirstMultiXactId)) \
mxact = FirstMultiXactId;
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